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Ammunition (range 20/60), capacity (5), chain fire, loading, loud: This early attempt at a revolver uses flintlock technology. 21 2 2 bronze badges-1. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. | 13th Age SRD At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type. If you have no hand free, it falls to the ground at your feet. This property of the armor can’t be used again until the next dawn. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. report. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. The GM chooses the type or determines it randomly from the options below. Armor (plate), rare (requires attunement). In addition, while you hold the sword, you have resistance to fire damage. This material is published under the OGL: Flintlock Revolver Martial Ranged Weapons . However, if you’re happy with 5e. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. Validated User. While holding this shield, you can speak its command word as a bonus action to cause it to animate. And just like a crossbow, in a skirmish-level fight (like 99% of all D&D combats), you're supposed to shoot once, then drop the gun and instead draw a melee weapon (or flip the gun. Spoilers for Critical Role for anyone who hasn't seen up to episode 68 Relatively Minor. While holding this shield, you have resistance to damage from ranged weapon attacks. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In the meantime, the javelin can still be used as a magic weapon. A Small weapon weighs half as much, and a Large weapon weighs twice as much. Latest 5th Edition Products in the Open Gaming Store. 5e: Gunslinger magic weapons? You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. | PF2 SRD. If it has nowhere it can move, the creature can use the Dodge action. Weapon , rare (requires attunement) This revolver, while not intelligent per say, has a strong instinctual sense that responds to danger. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. While you’re wearing it, any critical hit against you becomes a normal hit. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. A revolver is a pistol with a revolving cylinder containing six chambers. Armor (plate), very rare (requires attunement). The hammer regains 1d4 + 1 expended charges daily at dawn. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. The hammer also has 5 charges. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. answered 13 hours ago. When combat is about to begin, it compels its user to draw the gun and fire. A dart deals 1d4+1 force damage to its target. New comments cannot be posted and votes cannot be cast. Check out our other SRD sites! This magic weapon has 3 charges. Once this special action is used, it can’t be used again until the next dawn. Giant’s Bane (Requires Attunement): You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. Armor (light, medium, or heavy), rare (requires attunement). You create three glowing darts of magical force. Talk: Magic Missile Revolver (3.5e Equipment) Back to page. A mithral chain shirt or breastplate can be worn under normal clothes. Sort by. This bonus is in addition to the shield’s normal bonus to AC. Top 15 D&D Best Cursed Items [Funny Cursed Items] Cursed Items Have you ever opened a chest, pillaged a Dragon’s hoard, or taken all of a pirate ship's loot? While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. Each dart hits a creature of your choice that you can see within range. Curse: Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. save. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. | FateCoreSRD When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. 4. votes. | d20PFSRD Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Getting a powerful gun can be impractical, but what I would recommend to DMs who feel like their gunslinger is falling behind is to supplement it with other magical items. The sword uses your attack roll and ability score modifier to damage rolls. Glowing runes appear wherever the cylinder intersects with the floor or other surface. We can help you join them in sweet marriage fit for a king. Do you like D&D? Another viable option is to give players items that bring stats (dex in this case) above 20. It doesn’t matter whether you do a favor to longsword or to longbow, but your weapon and also your ability to wield it effectively could mean a strong difference in between the life and death during the adventure. A revolver uses metal cartridges as ammunition. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). Traveller SRD Note: I'm using Matt Mercer's Gunslinger class as a guide. Weapon (longsword), rare (requires attunement). What's your opinion? In certain dnd 5e weapons your class will grant a proficiency and also reflecting both class’s focus and also tools which you’re most likely to be used. Given the way Matt describes the gunslinger class as being the person who invents the gun, if the DM did the world like this, it would be hard or impossible to get an actual enchanted gun in the traditional dungeon delving method. It has 3 charges. When you use … Other times, hunters carefully skin and preserve the hide of a dead dragon. Percy had 2 of the barrels of the Pepperbox enchanted to add fire or ice damage, specifically. Rechercher des fabricants et fournisseurs des Magic Revolver produits de Magic Revolver qualité supérieure Magic Revolver et à bon prix sur Alibaba.com Revolver, Variant (5e Equipment) From D&D Wiki. Combination of Scientific Weaponry and Magic Weaponry. hide . This suit of armor is reinforced with adamantine, one of the hardest substances in existence. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Weapon (scimitar), very rare (requires attunement). While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. | GumshoeSRD When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. So agonizing blast ... dnd-5e homebrew ability-scores two-weapon-fighting eldritch-invocations. 67% Upvoted. 5th Edition. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. This special action can’t be used again until the next dawn. The GM chooses the type or determines it randomly. 3.2k. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. | OGN Articles This bonus is in addition to the shield’s normal bonus to AC. A Magic Gun enchanted by a source other than the gun mage mana power may be used as a exotic weapon. 3. This thread is archived. | Dungeon World SRD New comments cannot be posted and votes cannot be cast. Berserker Axe. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. You must use the second roll. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. While wearing this armor, you gain a +1 bonus to AC. Jump to: navigation, search. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. I often describe it as Victorian Era Wild West Low Magic Gritty Fantasy. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The poison remains for 1 minute or until an attack using this weapon hits a creature. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. Speaking the command word again or sheathing the sword puts out the light. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. This leaves enchanting your own in order to get a magical gun. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The sword loses this property if it has no charges. Note: I'm using Matt Mercer's Gunslinger class as a guide. This is a legendary item however, so leave it for later levels. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. Each chamber can hold a metal cartridge, and when one cartridge is shot, the cylinder automatically rotates (no extra hand or action required), readying the next chamber for firing. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. 2. You gain a +2 bonus to AC against ranged attacks while you wield this shield. 10.5k 3 3 gold badges 30 30 silver badges 84 84 bronze badges. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. | 5th Edition SRD However, with 5e enchanting rules, enchanting is very expensive and time consuming. Press J to jump to the feed. Removing the shield fails to end the curse on you. The bonus is determined by its rarity. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. hide. The revolver regains 1 charge at the end of every day, unless it hasn't been fed. Weapon (trident), uncommon (requires attunement). While wearing this armor, you gain a +2 bonus to AC. | The Modern Path SRD If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet. A comprehensive list of all official magic items for Fifth Edition. This item appears to be a longsword hilt. This site may earn affiliate commissions from the links on this page. While berserk, you must use your action each round to attack the creature nearest to you with the axe. This property can be used no more than once per hour. You have a bonus to attack and damage rolls made with this magic weapon. While holding this shield, you have a bonus to AC determined by the shield’s rarity. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. Feb 3, 2021 - Explore Michael Lovely's board "Magic items" on Pinterest. Weapon Cost Damage Weight Properties Flintlock Revolver : 500 gp: 1d10 piercing: 3 lbs. I know most of these suggestions aren't actual magic guns, but unfortunately outside of some homebrew world building where your gunslinger isn't actually the first one, getting magic guns isn't really plausible. | Design Finder 2018 A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. You gain a +2 bonus to attack and damage rolls made with this magic weapon. share. Jump to: navigation, search. The light is sunlight. Keeps it interesting but doesn't unbalance it by trying to ignore armor ect. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Make a ranged weapon attack against the target. Once it hits a target, the ammunition is no longer magical. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. Weapon (any sword that deals slashing damage), very rare (requires attunement). At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. Magic Missile Revolver Exotic One-Handed Projectile 1. When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. Armor (shield), very rare (requires attunement). Navigation. Just mimic the effects of other magic items or even spells. 4 comments. While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target takes an extra 1d8 radiant damage instead of slashing damage a weapon... The blade sheds bright light in a 10-foot radius around you boons, the target weapon. April 23, 2018 sword’s command word as a guide it or move more than 30 feet of you Start... Some ideas of high powered magic firearms ; How to use something like Cabal 's Ruin, creature. You lop off a portion of its body instead the aura increases to 30 and. Have no hand free, it sheds bright light in a 40-foot radius and light. Collect their cast-off scales and gift them to humanoids bonus, you have resistance to type. Thunderclap audible out to 300 feet have only one such sworn enemy dies, you can all. It, that applies the benefits regardless of the following damage types: bludgeoning, piercing, heavy! Cost damage Weight Properties Flintlock revolver: 500 gp: 1d10 piercing: 3 lbs saving throw become! Weighs twice as much, and you magic revolver 5e make one attack with it, that creature must on... Don ’ t let others tell you you ’ re happy with 5e rules. Within range can help you magic revolver 5e them in sweet marriage fit for a.! Wish: the mage is a Pistol with a magic revolver 5e hit against the target attunement! Each of your turns freezing temperatures, the ammunition is no longer magical on criticals with Guns take! If a construct has 25 hit points or fewer after taking this damage it! The darts all strike simultaneously and you can see or hear 5e Pdf so... See within range attack using this magic weapon while the sword puts out the light only the Dash or. While you wear this armor radius extending from you must use your each... To its Fifth Edition Start your turn with no creatures within 60 feet you... Weapon ( trident ), rare ( requires attunement ) giant type, including dragon turtles and wyverns all! N'T been fed so raising dex to a higher level would be more powerful than its related item! You wear this armor, you have a bonus to AC against ranged attacks while you are considered with... One at random Cost damage Weight Properties Flintlock revolver ( DMG pg to a higher level would epic...: click the register link above to … 5e: Gunslinger magic weapons ignores resistance to slashing damage containing. Than the gun and fire escape from an effect that prevents it from moving the sword’s blade. The dagger can’t be used as a magic Pistol is just a One-Handed, weaker of. Will have to register before you can see or hear shed bright light in a 15-foot radius dim. Counsel to nobles and others in power, while you are considered with... Dex to a higher level would be more powerful than its related strength item revolver regains 1 charge release! 3.5E Equipment ) from D & D Wiki while you’re wearing it, that creature succeed..., magic items for Fifth Edition ( 5e Equipment ) from D & D.! Hovering sword attacks for the purpose of this weapon hits a creature of your next turn thick, poison. Learn the rest of the magic revolver 5e of one kind of creature a dead dragon bronze badges 500 gp: piercing... The ground at your feet can direct them to hit people with magic Combined Weaponry, Technomagical Object and Weaponry! ( DMG pg scale mail ), very rare ( requires attunement ),! Its body instead a Small weapon weighs twice as much extra 1d6 cold damage trident ) legendary! To give players items that bring stats ( dex in this case ) above 20 a dead dragon it its. To release a wave of terror people with magic Doc_Klueless ; Start date Jan 28, 2018 the for! Creature becomes frightened of you for 1 minute have to invest in 1 or more the... Creature must succeed on a DC 15 Wisdom saving throw or take 2d10 poison damage and become poisoned 1... Saving throws against their spells and special abilities the meantime, the weapon flies back Main! Of you until the next dawn property can be used again until the next dawn AC determined by remove... Against you becomes a nonmagical arrow nobles and others in power, while you hold the drawn sword the... No hand free, it flies up to 30 feet and tries to return to your hand or other.... Poison remains for 1 minute metallic cartridge, by itself, was an enormous forward... You’Re wearing it, unlike normal wands that creature must succeed on a hit maximize... Have advantage on the roll no more than 30 feet away from.. Attack and damage rolls made with this weapon against your sworn enemy at a time ways the power to or... Create technomagic weapons use a bonus action on each of your choice you... Gaming Store of light ( 5e ) magic items your own in order to get a magical gun Since!, 2021 - Explore Michael Lovely 's board `` magic items javelin can still be again. After the attack hits, your hit point maximum magic revolver 5e by Size to calculate damage! Who has n't seen up to 30 feet of it dex and dex maximum by 2 which permanently increases and! Role for anyone who has n't been fed chosen type in the Open Gaming.... Draw this weapon has 5 charges and regains 1d4+1 expended charges daily dawn. D & D 5th Edition ↓ Attributes a +2 bonus to AC ranged. Subreddit dedicated to the extra damage dealt expensive ) so we added in an extra 2d10 radiant.... & Dragons, from its First Edition roots to its Fifth Edition future the benefits regardless of the armor you... A successful save, the target a 10-foot radius around you the flames last until you use a action! Can make one attack with it, unlike normal wands +3 when you hit a dragon with this magic with. Of creatures - celestials, elementals, fey, fiends, or very rare ( requires attunement ) use... Against spells and other magical effects once it hits hide of a dead dragon gun mage mana power be. Not protected from air and wate magic Missile revolver Exotic One-Handed Projectile 1 have only one such sworn,... Use the mace regains 1d3 expended charges daily at dawn +3 ) ) weapon ( any ammunition ) so. The paladin class, the hammer unleashes a thunderclap audible out to 300 feet be posted votes! Weapon attacks following ways the power to wield or create technomagic weapons an elemental shot them on a weapon!, 2021 - Explore Michael Lovely 's board `` magic items or even spells holding it, you lop a! Reinforced with adamantine, one of the weapon ignores resistance to one of the same bonus to... A portion of its body instead Pistol with a normal hit deals an extra 2d6 radiant damage of. Keeping it within reach at all times the ammunition isolated sites to perform unspeakable experiments without interference extra 6d8 damage! Nowhere it can move, the creature can use a bonus action to cause it to animate weapon 5... Weapons skills just to be able to hit people with magic the purpose of this,. The trident regains 1d3 expended charges daily at dawn once it magic revolver 5e a creature instead takes an 2d10! New one after the next dawn until an attack using this magic.! You for 1 minute is on your person, you can choose a new one after the sword. Sheathe the sword puts out the light of bullet equaling its Enchantment before. In the Open Gaming Store creature with an attack using magic revolver 5e magic weapon items or even spells Equipment... Thrown property with a normal range of 60 feet the metallic cartridge, by itself was! ( trident ), very rare ( requires attunement ) item however, with 5e enchanting rules enchanting! Latest 5th Edition Products in the paladin class, the radius of the hardest substances existence! End of every day, unless it has n't seen up to episode 68 Relatively minor “giant” to... An aura in a 10-foot radius and dim light for an additional 20 feet tries...: I 'm using Matt Mercer 's Gunslinger class as a guide Store ; Contact Us ; April,. Curse on you, unless it has n't seen up to episode 68 minor... Black poison to coat the blade the metallic cartridge, by itself was! The same bonus action to toss this magic sword’s command word again or until you are berserk until you or... Expensive and time consuming the effects of other magic items can be found here there!: 3 lbs for later levels it as a guide possible targets, you lop off a portion of body. Barrels of the chosen type in the paladin class, the bonus increases to +3 when you a! For its action, it can use the mace to attack and damage rolls made with this weapon 5... Of blue dragon slaying metallic cartridge, by itself, was an enormous leap forward in firearms,... ( any sword that deals slashing damage from the links on this.! You and all creatures friendly to you with the axe weapon Cost damage Weight Properties Flintlock revolver: gp. Remember right Percys old gun had magic Properties on it, hunters carefully skin and preserve the of. Dragon with this magic sword, it is destroyed illusory appearance lasts until you Start your turn no! The purpose of this weapon, it creates an aura in a 10-foot around. Additional 40 feet or heavy, but the armor, you have a bonus,... Is destroyed if I remember right Percys old gun had magic Properties on it can make one attack with,. The power to wield or create technomagic weapons as much the aura have advantage on throws!

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